
#include "Scene2D/Tests/Test.Application.h"

#undef  APP_NAME
#define APP_NAME	TestScene
#undef  APP_BASE
#define APP_BASE	TestSceneApp


class APP_NAME : public APP_BASE
{
protected:


public:
	APP_NAME (IPlatform *platform, EDevice::type deviceType) :
		APP_BASE( platform, deviceType )
	{}


	void OnEnter () override
	{
		APP_BASE::OnEnter();

		CHECK( sceneMngr.Create() );
	}


	void OnExit () override
	{
		APP_BASE::OnExit();
	}
};